Re: Re: Re: out of print games and copyrights
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Posted by M Arthur Auslander on April 04, 2002 at 07:51:33:
In Reply to: Re: Re: out of print games and copyrights posted by ScottO on April 04, 2002 at 05:40:58:
: My thinking is I can write rules for any existing copywrited game, as long as I don't plagiarize, i.e. it's the specific prose and diagrams of the rules document that's copyrighted. If I'm successful, you would be unable to detect any differences while observing 2 groups play the game using the original rules and rewritten rules respectively. This would be like rewriting a Civil War history book by extracting facts from prose from the original and replacing the prose around the same facts with my own.
: Two gray areas (to me) exist. First is the relationship of the rewritten rules to the copyrighted physical components of the game. Can I include images of components under fair usage? Important because the goal is to reuse the existing physical game.
: Second would be "derived" technical information. For example, speed, ammo capacity, and vehicle reliability data. This information exists for WWII tanks, however it takes quite a bit of research to uncover it. To make use of it in a game requires some manipulation (scaling) to make it work nicely. This scaling is where "derived" nature of the data comes in, along with a good part of the elbow grease of game development. Would this type of information be protected? To me, this is the toughest issue to overcome.
C'mon, if you want legal advice you are going to have to pay. I don't see the simplicity that you seem to feel. If I were your adversary, I think I could give you a hard time if not catch you with your pants down.
M. Arthur Auslander
Auslander & Thomas-Intellectual Property Law Since 1909
The Intellectual Property Law Server
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